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08 / INTERACTION DESIGN · WEB

An interface for everyday life

Making a washer and dryer easier to understand

An interface concept for a combined washer and dryer. A project for the Usability and Accessibility course at the University of Alicante.

MY CONTRIBUTION

Interface development

DATE

June 2020

DURATION

3 months

TOOLS

HTML · CSS · JavaScript

01 / CONTEXT

The challenge.

Representing an appliance’s actions and states clearly, from programme selection to error messages and completion.

02 / PROCESS

My contribution.

I developed the interface in HTML, CSS and JavaScript from Alicia Aurecchia’s design. The project includes weight and programme selection, settings, progress and status messages.

  • Web interface programming.
  • Implementation of screens and interaction states.
03 / OUTCOME

What we built.

A web prototype for exploring the screens and interaction flow, with code on GitHub. It is not presented as an accessibility certification.

Intermediate states and error messages are part of the experience too.
04 / DECISIONS

Development decisions.

Translate the appliance into a clear sequence

The interface organises load selection, programmes, settings, progress and completion. Each screen needs to give context to the next: what was selected, which action is available and what is happening. My work turned the visual design into states and interactions using HTML, CSS and JavaScript.

Respond to a simulation’s state

The repository includes an appliance emulator with sensors and actuators for the door, water, temperature, detergent and drum. The interface listens for changes and coordinates operations such as filling, draining and heating. The prototype explores how visible controls relate to state that changes over time.

Make room for progress and errors

The gallery documents programme selection, operation, notifications and completion. These states explain whether the appliance is ready, running or needs attention. The exercise’s value lies in developing the complete flow from Alicia Aurecchia’s design.

05 / WALKTHROUGH

The project in use.

  1. Select the load and programme, reviewing each screen’s options before starting the process.
  2. Follow washing or drying progress and observe how information changes during the simulated cycle.
  3. Compare notifications and completion with the initial screens: each state should communicate a clear situation and action.
06 / EXPLORE

What to explore.

A way into the project through its screens, supporting material and, where available, its source code.

  • Continuity between programme selection, confirmation and operation.
  • Interface updates when the emulator’s sensors change.
  • Status messages and the visual hierarchy of available actions.

THE PEOPLE BEHIND IT

Credits.

Laureano Cantó

Programming

Alicia Aurecchia

Design

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Building a place, object by object