The challenge.
Reproducing a recognisable, coherent saloon by modelling its elements and integrating them into a shared scene.
09 / 3D MODELLING · ENVIRONMENT
Building a place, object by object
A 3D environment inspired by a western saloon. An exercise in scene building through objects, materials and composition.
3D modelling
June 2019
1 month
3ds Max · 3D modelling
Reproducing a recognisable, coherent saloon by modelling its elements and integrating them into a shared scene.
I contributed to 3D modelling in 3ds Max. Alicia Aurecchia shared the art work and handled textures and lighting.
A complete scene and a collection of environment and prop renders. A project that complements my programming experience with a visual perspective.
Knowing how visual assets are built helps when working with artists and other disciplines.
The scene brings together a bar, tables, barrels, bottles, lamps and an upper floor. The visual challenge extends beyond modelling individual elements: their arrangement and relative sizes need to make the saloon readable as a whole. The wide renders reveal that spatial composition.
The gallery alternates interior views with isolated object renders, including tables, a dartboard and a revolver. This selection exposes both the overall composition and the shapes of its individual pieces. Each scale raises different questions about readability and visual consistency.
My contribution was shared 3D modelling. Alicia Aurecchia contributed artwork and handled textures and lighting. The final images show how geometry, materials and light combine to communicate the environment’s character and bring its elements together.
A way into the project through its screens, supporting material and, where available, its source code.
A CLOSER LOOK
Open any image to explore the gallery.
THE PEOPLE BEHIND IT
3D modelling
3D art, textures and lighting
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