Neon Fortress guide: waves, upgrades and boss battles
Aim and defend
Move the pointer or your finger to aim from the castle and click or tap to fire. Enemies approach from the right with different health, speed, damage, and coin rewards. The round ends when every enemy in the wave is defeated. The run ends if attackers reduce the fortress health to zero.
Know the enemy types
- Grunts are the basic reference point for speed and health.
- Speeders are fragile but cross the field quickly.
- Tanks move slowly and absorb many hits.
- Flying enemies take one hit but use a different path.
- Shooters can damage the fortress from range, making them priority targets.
Spend wave coins in the Armory
Coins earned during the current run buy permanent-for-that-run upgrades between rounds. Arrow Power adds damage, Draw Speed reduces the firing cooldown, Arrow Speed shortens travel time, Multi-Shot adds arrows with a small spread, and Reinforce Fort increases maximum health. Repair Fort restores 30 health without raising the maximum.
Costs rise with each level, so spreading early purchases can be more efficient than rushing one expensive maximum.
Boss rounds
Every tenth round replaces the normal wave with a boss. Bosses have much larger health pools and stronger attacks, and later cycles scale their health further. Enter round 10 with repaired walls and enough arrow damage to finish the fight before attrition becomes overwhelming.
Persistent cosmetic coins
Defeated enemies also contribute to a local bank stored in your browser. That bank unlocks visual skins and cursor styles from the lobby; it does not buy combat power and it is not a real-money currency. Clearing browser site data removes these locally saved cosmetic unlocks.
Upgrade priorities
- Buy enough Draw Speed to avoid waiting while a fast enemy closes the final gap.
- Add Arrow Power before tank-heavy waves and bosses.
- Use Multi-Shot when waves become dense, but aim the spread so several arrows still connect.
- Repair before a boss rather than carrying a nearly empty fortress into the fight.
Ranking and common questions
The public leaderboard compares the highest round reached, then defeated enemies as the tie-breaker. A player name is optional; guest play does not submit a result. Combat upgrades reset on a new run, while cosmetic bank coins and owned styles remain in local storage on the same browser.
Can I pause between waves? Yes. The Armory waits for you to buy upgrades and choose when the next round starts. Are there paid upgrades? No. Every combat and cosmetic item uses coins earned only by playing.