Extreme Aim guide: difficulty, combos and accuracy
The 30-second challenge
Choose a difficulty, start the round, and click or tap each neon target before it disappears. Every round lasts 30 seconds. Targets appear at random locations inside the play area, so the challenge combines visual scanning, pointer control, and the decision to move quickly without overshooting.
What each difficulty changes
- Easy: 60-pixel targets, 3-second lifetime, 10 base points.
- Medium: 50-pixel targets, 2.5-second lifetime, 15 base points.
- Hard: 40-pixel targets, 2-second lifetime, 25 base points.
- Extreme: 30-pixel targets, 1.5-second lifetime, 50 base points.
Combo scoring explained
A hit starts at a ×1 multiplier. Landing the next hit within one second raises the multiplier by one, up to ×5. A target that expires resets the combo. Points for a hit equal the selected difficulty's base value multiplied by the current combo, so a controlled streak is worth more than isolated fast clicks.
Leaderboards are separated by difficulty. This prevents the larger base values in Extreme mode from being compared directly with Easy results.
How to improve
- Look near the center of the play area and use peripheral vision to notice new targets.
- Move in one smooth path; repeated corrections waste more time than a slightly slower first motion.
- Warm up on Medium before moving to smaller targets.
- Keep the pointer inside the game area between spawns to shorten average travel distance.
Common questions
Does clicking empty space reduce the score? No points are removed, but the lost time can break your rhythm.
Can I play on a phone? Yes. Targets respond to taps, although screen size and touch precision can make the modes feel different from mouse play.
Is a player name required? No. Use guest mode if you do not want to submit a leaderboard result.